Post by Engel Werner on Jul 11, 2014 19:21:45 GMT -5
INTERPOL MISSIONS
THE CASE BRIEFING
OVERVIEW
Open Cases are basically like the site wide Missions but these are purely for Interpol usage only. Interpol Cases are handled like the open missions in the mission board, including the dot deduction should you decide to drop your case. There is no OOC penalty for failing missions, and it provides interesting IC plotting if you choose to go that route. Simply post the title of the Case you wish to take and list who all will be helping you with the job.
If you have any Case Suggestions, PM or IM your ideas to Engel Werner / Lyro.
If you have any Case Suggestions, PM or IM your ideas to Engel Werner / Lyro.
OPEN CASES IN NUE
FIGHT CLUB
Location: Tynntill Town
Catching: No
Members: 2-4
Rewards: •20
It’s nighttime in Tynntill and one of the local bars is lively, a bit too lively. Having originally come to simply pick up a suspect from one of the crime rings, the agents find themselves in for quite the surprise. A fight has suddenly begun breaking out in the bar, the bouncers have been knocked out cold and it’s up to the poor Interpol agents to calm them down and get their target.
Notes: There’s a group of three guys who are fighting - one of which is the suspect they'd come to pick up. Pokemon are allowed, but they are not allowed to use moves to directly attack. Ex: Using Quick Attack to get in front of a person to trip them is okay. Using Quick Attack to tackle them is not.
Catching: No
Members: 2-4
Rewards: •20
It’s nighttime in Tynntill and one of the local bars is lively, a bit too lively. Having originally come to simply pick up a suspect from one of the crime rings, the agents find themselves in for quite the surprise. A fight has suddenly begun breaking out in the bar, the bouncers have been knocked out cold and it’s up to the poor Interpol agents to calm them down and get their target.
Notes: There’s a group of three guys who are fighting - one of which is the suspect they'd come to pick up. Pokemon are allowed, but they are not allowed to use moves to directly attack. Ex: Using Quick Attack to get in front of a person to trip them is okay. Using Quick Attack to tackle them is not.
MONSTER IN THE NIGHT
Location: Bayonadaville
Catching: Yes [Water's Edge]
Members: 1-3
Rewards: •15
Bayonadaville is supposed to be calm and quiet. Which is exactly why Interpol had chosen it as the relocation for one of their civilians under witness protection. However, said civilian has given a report that not all is calm and quiet out here. The report is stating that a monster comes out of the water at night and feasts on their garden. Go to Bayonadaville and figure out what this 'monster' is.
Notes: The 'monster' is actually a Pokemon that lives in the pond next to them. Try to either calm it down or catch it, then report back to the civilian all is well.
Catching: Yes [Water's Edge]
Members: 1-3
Rewards: •15
Bayonadaville is supposed to be calm and quiet. Which is exactly why Interpol had chosen it as the relocation for one of their civilians under witness protection. However, said civilian has given a report that not all is calm and quiet out here. The report is stating that a monster comes out of the water at night and feasts on their garden. Go to Bayonadaville and figure out what this 'monster' is.
Notes: The 'monster' is actually a Pokemon that lives in the pond next to them. Try to either calm it down or catch it, then report back to the civilian all is well.
MORNING PATROL
Location: Bosky Hamlet
Catching: Yes [Rough]
Members: 1-2
Rewards: •10
There was an attempted robbery in one of the labs of Bosky. Patrol the town for a day to make sure that the scientists and engineers equipment is safe. You may run into Pokemon during the patrol, so be careful.
Notes: There is one robber that was left behind that may try anything at any given time, the only Pokemon they have on them is a Porygon2 with 4 moves.
Catching: Yes [Rough]
Members: 1-2
Rewards: •10
There was an attempted robbery in one of the labs of Bosky. Patrol the town for a day to make sure that the scientists and engineers equipment is safe. You may run into Pokemon during the patrol, so be careful.
Notes: There is one robber that was left behind that may try anything at any given time, the only Pokemon they have on them is a Porygon2 with 4 moves.
Escape Artist
Location: Flash City
Catching: Yes [Urban]
Members: 2-4
Rewards: •10
During the arrest of an infamous art thief, and magician, the suspect has released his small collection of Pokemon to cause havoc on the streets in an attempt to escape Interpol. With their pokeballs destroyed, the magician's Pokemon have gone wild and begun running around in the streets. Go catch these Pokemon to make sure they don't harm themselves or any civilians while the other agents lock up the thief.
Notes: Total of three Pokemon to be captured.
Catching: Yes [Urban]
Members: 2-4
Rewards: •10
During the arrest of an infamous art thief, and magician, the suspect has released his small collection of Pokemon to cause havoc on the streets in an attempt to escape Interpol. With their pokeballs destroyed, the magician's Pokemon have gone wild and begun running around in the streets. Go catch these Pokemon to make sure they don't harm themselves or any civilians while the other agents lock up the thief.
Notes: Total of three Pokemon to be captured.
Stake Out
Location: Tyntill Town
Catching: No
Members: 2-3
Rewards: •10
A small, family run repair shop in Tyntill Town has called about their shop being broken into at night. Their customer's vehicles are being torn apart piece by piece by a thief in the night. This is the calling card of a thief that's currently wanted in other regions as well. Stay overnight in the shop and catch the thief.
Notes: The thief has two Pokemon and will send both out at the same time. The two Pokemon are a Lunatone and a Solrock, each with 4 moves.
Catching: No
Members: 2-3
Rewards: •10
A small, family run repair shop in Tyntill Town has called about their shop being broken into at night. Their customer's vehicles are being torn apart piece by piece by a thief in the night. This is the calling card of a thief that's currently wanted in other regions as well. Stay overnight in the shop and catch the thief.
Notes: The thief has two Pokemon and will send both out at the same time. The two Pokemon are a Lunatone and a Solrock, each with 4 moves.
The Last Girl
Location: Wizen City > Clearwater District
Catching: No
Members: 2-3 (1 Female Agent Required)
Rewards: •30
Four Clearwater playboys are under suspicion of the recent deaths of several young women in Wizen, however no solid evidence is available against them. Their method for choosing victims and one of their favorite hangouts are known, however, so a female agent will need to go undercover, gain their interest, and find out whether or not the boys are the suspects or not.
Note: The female agent will be expected to go in alone to engage the playboys with backup on standby outside the bar. When things go awry, the female agent will have to hold her ground until the backup can take down two of the Clearwater boys pursuing her through the slums. The female agent will only have one Pokemon on her person until back up can reach her. Each boy has one base stage Pokemon with the last of the boys having an evolved Pokemon with 4 moves.
Catching: No
Members: 2-3 (1 Female Agent Required)
Rewards: •30
Four Clearwater playboys are under suspicion of the recent deaths of several young women in Wizen, however no solid evidence is available against them. Their method for choosing victims and one of their favorite hangouts are known, however, so a female agent will need to go undercover, gain their interest, and find out whether or not the boys are the suspects or not.
Note: The female agent will be expected to go in alone to engage the playboys with backup on standby outside the bar. When things go awry, the female agent will have to hold her ground until the backup can take down two of the Clearwater boys pursuing her through the slums. The female agent will only have one Pokemon on her person until back up can reach her. Each boy has one base stage Pokemon with the last of the boys having an evolved Pokemon with 4 moves.
PITS OF HELL
Location: Wizen City
Catching: No
Members: 1-4
Rewards: •30
Through the tips of several informants, Interpol comes ever closer to busting Wizen City's hidden shame; Underground Pokemon Pit Fights where Pokemon battle to the death for profit. Coming this close to cracking the case, they must now take the risk of sending agents undercover to the location of the weekly pit fights.
Their task? To infiltrate the illegal gathering and record incriminating evidence for documentation as well as shut down the operation for good!
Note: There will be three enforcers to be battled before agents can get to the man in charge, a total of four opponents in all.
Enforcers will be armed with two base-level predatory Pokemon each (Four moves) while the man in charge will have two evolved predatory Pokemon (Four moves). All four men are dangerous and will attack -- agents are required to have intermediate combat experience to take up the task.
At the end, applicants will have a choice of taking in one of the five rescued Pokemon which mods can RNG.
Catching: No
Members: 1-4
Rewards: •30
Through the tips of several informants, Interpol comes ever closer to busting Wizen City's hidden shame; Underground Pokemon Pit Fights where Pokemon battle to the death for profit. Coming this close to cracking the case, they must now take the risk of sending agents undercover to the location of the weekly pit fights.
Their task? To infiltrate the illegal gathering and record incriminating evidence for documentation as well as shut down the operation for good!
Note: There will be three enforcers to be battled before agents can get to the man in charge, a total of four opponents in all.
Enforcers will be armed with two base-level predatory Pokemon each (Four moves) while the man in charge will have two evolved predatory Pokemon (Four moves). All four men are dangerous and will attack -- agents are required to have intermediate combat experience to take up the task.
At the end, applicants will have a choice of taking in one of the five rescued Pokemon which mods can RNG.
MORLOCK MURDERS
Location: Bayonadaville
Catching: Yes
Members: 1-4
Rewards: •30
With the sudden shift in weather patterns taking a turn for the worst, Bayonadaville's citizens who stand in the eye of the storm are advised to evacuate. However their most vulnerable population, the homeless who take refuge in the sewers and storm drains that maze out underneath the town, are in danger and not merely from flash flooding!
Bodies have washed out from within them, some of natural causes but others bearing the hallmark of brutal assaults and there are hushed whispers among the rescued of a group of roving, hooded figures who stalk the sewers like hunters, seeking out lone and straggling prey.
Officially, agents are required to help with the evacuation efforts for Bayonadaville's 'Morlocks', however their more clandestine mission requires investigating these reports and bringing the perpetrators to justice.
Note: Agents will run into wild Pokemon taking refuge in the sewers (water's Edge I & 2 and Urban 1-3). Agents are also warned of sudden flooding and are advised to either bring along a Water Pokemon or lacking that, one which knows Surf. Loans from the Interpol PC are available.
There will be a group of four teenagers who have been killing off the homeless for sport to be apprehended; Two will be armed with two base level Pokemon, two will be armed with one evolved Pokemon and one base level Pokemon each.
Catching: Yes
Members: 1-4
Rewards: •30
With the sudden shift in weather patterns taking a turn for the worst, Bayonadaville's citizens who stand in the eye of the storm are advised to evacuate. However their most vulnerable population, the homeless who take refuge in the sewers and storm drains that maze out underneath the town, are in danger and not merely from flash flooding!
Bodies have washed out from within them, some of natural causes but others bearing the hallmark of brutal assaults and there are hushed whispers among the rescued of a group of roving, hooded figures who stalk the sewers like hunters, seeking out lone and straggling prey.
Officially, agents are required to help with the evacuation efforts for Bayonadaville's 'Morlocks', however their more clandestine mission requires investigating these reports and bringing the perpetrators to justice.
Note: Agents will run into wild Pokemon taking refuge in the sewers (water's Edge I & 2 and Urban 1-3). Agents are also warned of sudden flooding and are advised to either bring along a Water Pokemon or lacking that, one which knows Surf. Loans from the Interpol PC are available.
There will be a group of four teenagers who have been killing off the homeless for sport to be apprehended; Two will be armed with two base level Pokemon, two will be armed with one evolved Pokemon and one base level Pokemon each.
A TALE OF TWO CITIES
Location: Tynntill Town
Catching: No
Members: 1-4
Rewards: •30
The widening gap between the rich and poor of Tynntill Town has reached a fevered pitch, with a peaceful protest over the Heights' development projects pushing the residents of the Devs' further and further towards the outskirts of the city turning into a full-scale riot.
In the aftermath however, the disappearance of one of the Heights' major developers in all of the chaos sparks a witch hunt of the Devs' most outspoken heads who deny any involvement in the matter.
Agents are tasked with going undercover as a a member of the Devs to investigate the situation and locate the missing developer.
Note: The culprits are shadowy members of the Heights themselves who are angry at the developer for buying up land to build low-cost housing for the Devs as well as their attemp to spark up fears to sway public perception against the Devs their way.
Four will be wielding two Pokemon a piece (One evolved, one unevolved) and the fifth will wield three (Two evolved, one unevolved).
Catching: No
Members: 1-4
Rewards: •30
The widening gap between the rich and poor of Tynntill Town has reached a fevered pitch, with a peaceful protest over the Heights' development projects pushing the residents of the Devs' further and further towards the outskirts of the city turning into a full-scale riot.
In the aftermath however, the disappearance of one of the Heights' major developers in all of the chaos sparks a witch hunt of the Devs' most outspoken heads who deny any involvement in the matter.
Agents are tasked with going undercover as a a member of the Devs to investigate the situation and locate the missing developer.
Note: The culprits are shadowy members of the Heights themselves who are angry at the developer for buying up land to build low-cost housing for the Devs as well as their attemp to spark up fears to sway public perception against the Devs their way.
Four will be wielding two Pokemon a piece (One evolved, one unevolved) and the fifth will wield three (Two evolved, one unevolved).