Post by Engel Werner on Jul 2, 2014 15:56:28 GMT -5
INTERPOL | ||
International Criminal Police Organization The goal of the International Criminal Police Organization (ICPO) is to protect the world from both Teams and individuals deemed to be exceptionally dangerous to the public interest. Through means that abide by international law and strive to maintain peace, the ICPO is dedicated to capturing all criminals who dare to threaten the well-being of the people of both their regions and the world. OUR CURRENT OBJECTIVES Capture COR Antagonists After the Capture of Richissime incident, several of the criminals have reportedly fled to Nue to try and escape. Track them down and bring them to justice. Track Down Aqua After announcing their transfer to Nue, Aqua hasn't made much noise as of late. They need to be tracked down so it can be cleared that they're not repeating past mistakes. OUR JURISDICTION [attr="class","interscroll"]Interpol has jurisdiction over a wide variety of crimes, which generally fall into two central categories: Anti-Team security and interregional crime. Team-related cases can cover operations within a region, and can sometimes overlap with the duties of the League and local law enforcement, but with Interpol's recent boom their authority over such crimes has been greatly expanded. If a Team is confirmed or suspected to be behind a crime, there is a high likelihood that Interpol will be called in to take over the investigation. Interregional crime covers any case that has cross-region implications, that though may involve Pokemon, do not have Pokemon as the main concern. For example, while Interpol would have jurisdiction over a human smuggling operation, the League would have primary jurisdiction over Pokemon smuggling. (Though if a Team is behind it, there may be a conflict over who becomes the primary investigator.) Any crime that crosses regional borders has a potential to be picked up by Interpol, including murder cases, kidnappings, theft, and cyber crime. Organized crime involving syndicates also often falls under their purview. If a suspect in a case flees to another region, or traveled between regions to commit a crime, Interpol can potentially become invovled. Interpol does not have jurisdiction over purely local cases, unless invited by local law enforcement. Interpol has specialized units that deal with crimes such as art theft and serial killings, and these are among the likely local cases for Interpol to be called in on. | RECRUITMENT INFORMATION Agents will start out as either an Agent or Technician, depending on which route you'd prefer to follow. If you are interested in joining as a higher rank out of the get-go, you will have to contact Engel Werner for special permission. Be sure to explain why you believe the character deserves a higher position, and why it’s important for your plot that they start out as such. Keep in mind, not all requests for starting out as a higher position will be approved. NEW CHARACTERS To those interested in joining the ranks of Interpol, there are two ways to go about it. Either approach Interpol, or wait for them to approach you, as Interpol is always on the look for potential. Recruiters are often sent out far and wide to anyone with a special set of skills that could prove useful to Interpol's goals. These skills can vary from prodigy trainers to top notch scientists and inventors that have not been scooped up by the League. Professional hackers are probably more often than not subjected to this kind of recruitment because, if you can't beat them, ask them to join you for nice benefits! PRE-APPROVED CHARACTERS Pre-Approved Characters in this instance are characters that have been Approved already by staff, but started out in a completely different class. (Trainers, Coordinators, Pokémon League, etc.) In order to keep everything organized, as keeping track of all the Interpol Agents is important to this group that focuses very much on team work, all recruiting plots should be PMed to Engel Werner. This allows tracking agents to be easier and avoid issues of villainous characters getting easy access via random recruitment by unaware agents. While double agents are allowed, they will be monitored closely to ensure they don’t totally power play the system. Betrayal plots are intended to be emotional, fun, and fair, not a total domination without any chance to counter them. | INTERPOL TRAINING INFORMATION Upon being recruited, Field Agents will spend several months going through field training and lessons regarding conduct they are expected to follow. Tech Gurus will simply be walked through the conduct they are expected to follow and taught how to use the equipment and systems they'll be working with. All recruits will be subjected to thorough background checks (so if you have a double agent, make sure you explain how they bypassed this) to ensure that any criminal activity is only minor and will not be an issue again in the future. Past affiliation with criminal organizations will result in strict observation of the recruit or outright act as a means to deny application to join Interpol's rankings. TRAINING REGIME - Physical, Mental, and Emotional Endurance * - Mock cases to solve - Basic knowledge of the law, ethics, etc - Negotiation skills * - Basic Acting Skills * - Use of all Interpol Gear and Gadgets - Basic Computer skills - Basic forensic science - Driving skills * - Basic Pokemon Battles * - Tutored in German and Dutch commands for Interpol Pokémon * - Basic Combat Skills * (Includes: Fighting with a knife, disarming opponents, take downs, etc.) - Basic Parkour * - Escape Tactics * - First Aid * - Wildlife survival skills * (Includes: Navigating rural terrain by map, basic tracking, camping/boy scouts 101) Subjects marked with a * are optional for Technicians. All Interpol Agents aren't expected to be Proficient in every single skill listed above, but at least have an average understanding of each subject. |
THE RANKS OF INTERPOL
TECHNICIAN Primarily situated behind the scenes and off the field, Interpol's Technicians do almost all of their work from the safety and comforts of the labs and offices within the HQ. Technicians also present an arrange of skills and specializations that allow for a wide variety within this rank. Computer consultants, ex-hackers, security maintenance, inventors, forensic scientists, and more are all in charge of dealing with the more technical aspects of Interpol. Despite the very rare chance to be out on the field like action heroes, their roles are integral to keep Interpol from falling behind in terms of technology and information. Without Technicians helping keeping gear up to date, repaired, or making sure computers are operating properly, files are kept out of the wrong hands, and the building as a whole is secure, Interpol would surely fall apart rather quickly. | AGENT The Jacks of All Trade of Interpol, no two Agents are alike and every single one of them is important to help keep the system moving. Agents offer up just as much of a variety of skill as the Technicians that are of equal rank to them, the main difference is the fact Agents are out on the field, while Technicians stay in the labs. From specializing in tracking, to focusing on infiltration, Agents aren't just out there to kick ass and take names - though that is a big part of it - but they help cover a lot of ground in forms of security, investigation, finding missing persons, locating felons, and so on. Some may not even be great fighters, preferring to focus on perhaps more social aspects like negotiation or talking the talk to get the intel they need. Many Agents also sport a strategic mind set, but those that are more brutish are still very much needed and welcomed in those situations where kicking ass is rather necessary. | SENIOR AGENT The single rank between Agent and Commander status, Senior Agents take on the important role of training and helping new Agents figure out the system by which Interpol operates by. Reporting directly to the Commander of their unit with the status of their Agents, Senior Agents are a key role in helping keep the system properly flowing. Recruit training is not the only role for Senior Agents though, as many also take on the job of leader when a Commander is not present. Leading groups of Agents through missions of varying levels of difficulty, they tend to see the field of action far more than the Commander they report to. Senior Agents more often than not are paired with rookies on their first couple of missions to review their work on the field and determine when or if they are fit for solo work. Beyond group and recruit work, Senior Agents also take on solo missions if they wish. An Agent's preference towards Solo or Group work can be important in regards to where they go after becoming a Senior Agent, along with whether or not they decide to pursue the higher ranks. |
OFFICER Technicians that have excelled in their field and contributed a significant amount to Interpol's progress have earned the title of Officer. Reporting only directly to the Director, they are on par with Commanders and Special Agents, and help keep the Director up to date on the technical side of Interpol's status. In charge of their specific areas of expertise behind the scenes, they help maintain the Forensic Labs, Equipment Crew, and Garage of the Interpol HQ and ensure that every agent is using up the most current or efficient gear available. Officers rarely if ever enter the field and are mostly seen within the HQ. Over seeing the experiments of field equipment, approving of designs and ideas for new gear and programs, Officers make sure the labs don't go boom as result of the Technicians hard at work. They also ensure that Interpol's Security and Classified information remains locked away from public eye and unwelcomed eyes. Taking care of the security system of Interpol's network and HQ, their most important section of the HQ is also the most secure section, the Vault. | COMMANDER Handling the more action oriented front of Interpol, Commanders are in charge of keeping a watchful eye over the Senior Agent and Agent ranks. Reporting directly to the Director, Commanders are in charge of handing out the jobs and cases from the man in charge to agents they believe are best suited for it. They work closely with the lower ranks as they are expected to over see them and ensure that every agent is prepared for the dangers that come with working on the field. While Commanders do not handle training recruits, they have the power to determine whether or not an Agent needs further teaching or not. With the task to ensure every agent is prepared for the field, following guidelines, and keeping up with any changes made within Interpol, Commanders are some of the most commonly seen faces amongst the higher ranks. After every mission Senior Agents and Agents alike are expected to write a report that summarizes what took place over the course of their mission, and each file must be reviewed by their corresponding Commander. Since they are more along the lines of supervisors rather than agents, Commanders only find themselves on the field when they are handed top priority or high risk missions. | SPECIAL AGENT Unlike Commanders and Officers, while on par with them in term of ranking, Special Agents are mostly considered the lone wolves of Interpol. These men and women are seemingly a mystery to their fellow agents, as most - if not all - of their work is considered Classified. Rather than sending reports in to be reviewed by Commanders, Special Agents send their completed summaries to the Director for review. Usually working solo, minus a designated Commander that they send status updates to, Special Agents are amongst the most skilled and capable that Interpol has to offer. They do not typically get short term jobs, but can be on missions that may last months at a time. With the length of their jobs, Special Agents are amongst the most rare to encounter within the HQ out of the three higher ranks. Working under cover, infiltrating potential criminal territory, gathering information off the streets, hunting down and taking down potential threats, and more, Special Agents are expected to handle some of the most dangerous and questionable missions that Interpol has to offer. |
DIRECTOR
The person in charge of it all, the Director is a rarely seen figure among the lower ranks, and will usually speak only with the Commanders, Officers and Special Agents. Maintaining the system by which Interpol operates by, the Director has the ultimate say in how the group enforces the laws the region is obligated to follow. Establishing training schedules, setting the code of conduct and ensuring it is maintained, the Director brings order to the group and ensures no one, even in the lowest of ranks, is running around like a chicken without a head. They make the tough calls, dictate which Commaner and which Officer will be handling what portion of Nue or what tasks they will need to assign to their individual Agents and Senior Agents. Even if he is mostly in charge of business and political aspects for Interpol, the moment the Director is involved in any actual field work is when you know there is serious trouble lurking out there.
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