4.0 Dedicated to its Members and Fans of Pokemon A Pokemon Sandbox RP
Pokémon Dubstep (ft. Lindsey Stirling)
W
elcome Adventurer to EPOCH! A Pokemon Sandbox Rp set in the original region of Nue. Everything you need to know will be in the Guidebook and PokeDex 101!
EPOCH uses the Manga and is built on the Original ideas suggested by our members.
We are more than just a Pokemon RP, we're a friendly community with a goal on being a memorable experience for those that look in.
Golden Rule: Treat others as you wish to be treated. If you find yourself content with being an asshole EPOCH and its members will not tolerate you.
RULES
Understand We're All Human. Respect the staffers as well as your fellow members and guests. We all have flaws, tempers and quirks. Be patient with one another, but if issues involving other members come up please don’t just grin and bear it. Contact a staff member, informing them of what's going on so they can address and resolve the situation. The staff won't know what's bothering you unless you tell them.
EPOCH is PG-13. Proboards’ Terms of Service:
Sex; When you get under the clothes, fade to black.
Violence; Do not go into extreme nauseating detail.
Cursing; This is so fucking allowed, but don't go overboard.
Suggestive Content; In avatars, signatures and templates can attract the wrong kind of attention. So be careful.
Post by Engel Werner on Nov 27, 2014 21:28:04 GMT -5
INTERNATIONAL POLICE HEAD QUARTERS
THE HOME OF THE JUSTICE LEAGUE
THE INTERPOL HQ
[attr="class","interdesc"]Within the heart of Wizen City, among the clusters of skyscrapers and corporations, is the location of the International Police Head Quarters. Another skyscraper in a city of nothing but; the HQ is a sleek and modern recent addition to the Interpol branches. Given the newness of this sector, it currently stands as Interpol's most high tech and secure HQ. With Nue having only recently joined and accepted Interpol within it's region, the agents inside are mostly foreigners but locals have been quickly adding to their ranks as well.
Despite being the most up to date and modern addition to Interpol, the International Police Head Quarters of Wizen is actually reused from the days of being an old Pokemon League building. With the new establishment in Bayonada, all League personnel have transferred out of this building that was re-purposed for the new law enforcement. Due to having once been used by the League, the building has halls and rooms that are plenty large enough to allow some of the largest of Pokemon the ability to enter and wander about without much worry. The architecture and building's supports are far more superior than those of the neighboring skyscrapers in order to have once been able to support some of the heavy weight Pokemon that would be allowed inside. There are some rumors that a few Pokemon from the League have managed to stick around and wander the halls, but thats just a rumor.
NOTABLE STAFF MEMBERS
COMMANDER ENGEL WERNER
The man placed in charge of the newly established Interpol branch in Wizen City, Nue is recently transferred Commander Engel Werner. A man of habit and hard work, it hasn't taken long for Receptionist Luka to be able to practically predict where Commander Werner is located within the building at all times - making it easy for him to guide important visitors to the man when need be. Werner practically lives within Interpol's HQ, and a majority of his time spent on base is typically spent within the confines of his office, the training sector, standing outside the building for a smoke break, or doing a routine check up on his agents. While he is often seen as cold and distant, it doesn't take long for it to become clear that Werner is a fairly kind and caring man - even if he has one hell of a temper when his agents aren't getting their work done in a timely manner.
RECORD KEEPER ALEXIA & FRONT DESK RECEPTIONIST LUKA
An infamous couple around the office, Alexia is the down to earth woman that keeps resident space cadet Luka in line. The two on slow days can often be seen running around the building raising all kinds of Hell because of Luka's tendency to abandon post with new employees to bother Alexia in the records room. Luka however will more often than not be the one to escort people through the HQ with a laidback air. Alexia in records is rather strict about getting reports and information returned to her in a timely manner. While she's very uptight, some have noticed she has taken a fondness to several of the more good looking gentlemen amongst the field agents - who Luka in turn is a bit colder towards. Wonder why.
INTERPOL AGENTS
Most, if not all, of the characters listed under the Interpol character class work within the Interpol HQ. From technological geniuses to field agents, from scientists to business men and women, there's a large variety of workers within the massive center of justice.
Before anyone can get very far into the International Police Head Quarters, every person - employee and guest alike - is expected to go through a security clearance before getting into the building. Upon heading through the front doors, all visitors and staff will be guided by security through a quick x-ray, inspection of their belongings, expected to show identification and explain their reason for being in the building today. Of course, personnel and family of the people who work within the building will go through this part of the protocol far faster than just the every day visitor. Visitors to the HQ once getting pass security will be pointed towards the receptionist desk where Luka will happily point them in the direction they need to go. However, each visitor will be required to wear a badge of some sort to show that they are not a staff member. All guests are expected to have an escort, even members of the League or corporations affiliated with Interpol. Though, depending on the consistency of visits, the staff may be a bit lenient with the more common visitors in the building.
While visitors will be escorted around the building and watched relatively closely, one of the few areas that they're free to wander around by themselves - under surveillance - is a section of the first floor dedicated to an International Police Museum. Within this area of the building, there are various exhibits featuring the first uniforms Interpol ever used, old gadgets that are now out of date, old vehicles and images of past agents. Certain agents are also posed with their Pokemon in various images with slates that describe the epic tales of struggle the various honored agents had to face in the past to receive their place on the walls. From Rocket exploits to Cipher take downs, even mentions from Plasma, the museum is riddled with information and stories that could have any visitor engrossed for hours.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer eget purus enim. Sed dictum eros ac justo feugiat, vitae pharetra ligula molestie. Curabitur ultrices quam quis augue auctor condimentum. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. In efficitur egestas neque, id tincidunt justo consequat ut. Maecenas eget scelerisque ipsum. Fusce facilisis neque id diam lobortis, ac luctus dolor tincidunt. Nulla ipsum quam, porta in elit non, tempus varius tortor. Duis ut turpis odio. Nullam tellus neque, congue id arcu a, tristique semper erat. In vehicula diam a massa bibendum, id dignissim leo porta. Vivamus porta aliquam tortor, vel suscipit nisi blandit in. Maecenas auctor sem massa, quis consequat ex suscipit nec. Vivamus porta aliquam tortor, vel suscipit nisi blandit in. Maecenas auctor sem massa, quis consequat ex suscipit nec. Vivamus porta aliquam tortor, vel suscipit nisi blandit in. Maecenas auctor sem massa, quis consequat ex suscipit nec.
THE VAULT - LIBRARY AND RECORDS
The library and records houses a compilation of all of Interpol's records from every single region. There are shelves upon shelves of reports, each categorized by their location, their dates, and whether the cases have been closed, are cold, or are ongoing. Books and records cannot be removed from the library without proper consent forms signed by both the head librarian as well as a commander or two A-Leveled Officers. Civilians and non-Interpol agents in general are not allowed access to the Library and Records room, nor are they allowed to check out books or records under any circumstances. The case files and books within the Library are for agent use only, and is accessed through a Vault like entrance, which is where this area of HQ gets its name. Every agent must pass through the security clearance in order to enter, it's one of the most guarded rooms within HQ. While the Vault is open practically 99% of the time, it will always shut down when there is an emergency such as natural disasters or trouble within the facility.
INTERPOL LABS & FORENSICS
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer eget purus enim. Sed dictum eros ac justo feugiat, vitae pharetra ligula molestie. Curabitur ultrices quam quis augue auctor condimentum. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. In efficitur egestas neque, id tincidunt justo consequat ut. Maecenas eget scelerisque ipsum. Fusce facilisis neque id diam lobortis, ac luctus dolor tincidunt. Nulla ipsum quam, porta in elit non, tempus varius tortor. Duis ut turpis odio. Nullam tellus neque, congue id arcu a, tristique semper erat. In vehicula diam a massa bibendum, id dignissim leo porta. Vivamus porta aliquam tortor, vel suscipit nisi blandit in. Maecenas auctor sem massa, quis consequat ex suscipit nec.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer eget purus enim. Sed dictum eros ac justo feugiat, vitae pharetra ligula molestie. Curabitur ultrices quam quis augue auctor condimentum. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. In efficitur egestas neque, id tincidunt justo consequat ut. Maecenas eget scelerisque ipsum. Fusce facilisis neque id diam lobortis, ac luctus dolor tincidunt. Nulla ipsum quam, porta in elit non, tempus varius tortor. Duis ut turpis odio. Nullam tellus neque, congue id arcu a, tristique semper erat. In vehicula diam a massa bibendum, id dignissim leo porta. Vivamus porta aliquam tortor, vel suscipit nisi blandit in. Maecenas auctor sem massa, quis consequat ex suscipit nec.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer eget purus enim. Sed dictum eros ac justo feugiat, vitae pharetra ligula molestie. Curabitur ultrices quam quis augue auctor condimentum. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. In efficitur egestas neque, id tincidunt justo consequat ut. Maecenas eget scelerisque ipsum. Fusce facilisis neque id diam lobortis, ac luctus dolor tincidunt. Nulla ipsum quam, porta in elit non, tempus varius tortor. Duis ut turpis odio. Nullam tellus neque, congue id arcu a, tristique semper erat. In vehicula diam a massa bibendum, id dignissim leo porta. Vivamus porta aliquam tortor, vel suscipit nisi blandit in. Maecenas auctor sem massa, quis consequat ex suscipit nec.
TRAINING SECTOR
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer eget purus enim. Sed dictum eros ac justo feugiat, vitae pharetra ligula molestie. Curabitur ultrices quam quis augue auctor condimentum. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. In efficitur egestas neque, id tincidunt justo consequat ut. Maecenas eget scelerisque ipsum. Fusce facilisis neque id diam lobortis, ac luctus dolor tincidunt. Nulla ipsum quam, porta in elit non, tempus varius tortor. Duis ut turpis odio. Nullam tellus neque, congue id arcu a, tristique semper erat. In vehicula diam a massa bibendum, id dignissim leo porta. Vivamus porta aliquam tortor, vel suscipit nisi blandit in. Maecenas auctor sem massa, quis consequat ex suscipit nec.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer eget purus enim. Sed dictum eros ac justo feugiat, vitae pharetra ligula molestie. Curabitur ultrices quam quis augue auctor condimentum. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. In efficitur egestas neque, id tincidunt justo consequat ut. Maecenas eget scelerisque ipsum. Fusce facilisis neque id diam lobortis, ac luctus dolor tincidunt. Nulla ipsum quam, porta in elit non, tempus varius tortor. Duis ut turpis odio. Nullam tellus neque, congue id arcu a, tristique semper erat. In vehicula diam a massa bibendum, id dignissim leo porta. Vivamus porta aliquam tortor, vel suscipit nisi blandit in. Maecenas auctor sem massa, quis consequat ex suscipit nec. Vivamus porta aliquam tortor, vel suscipit nisi blandit in. Maecenas auctor sem massa, quis consequat ex suscipit nec.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer eget purus enim. Sed dictum eros ac justo feugiat, vitae pharetra ligula molestie. Curabitur ultrices quam quis augue auctor condimentum. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. In efficitur egestas neque, id tincidunt justo consequat ut. Maecenas eget scelerisque ipsum. Fusce facilisis neque id diam lobortis, ac luctus dolor tincidunt. Nulla ipsum quam, porta in elit non, tempus varius tortor. Duis ut turpis odio. Nullam tellus neque, congue id arcu a, tristique semper erat. In vehicula diam a massa bibendum, id dignissim leo porta. Vivamus porta aliquam tortor, vel suscipit nisi blandit in. Maecenas auctor sem massa, quis consequat ex suscipit nec. Vivamus porta aliquam tortor, vel suscipit nisi blandit in. Maecenas auctor sem massa, quis consequat ex suscipit nec.
UNDER WATER TRAINING CENTER
It isn’t uncommon for police to have a pool for training purposes, however the Interpol HQ in Wizen City of Nue takes it a step further; going as deep as 135 feet (41.15 meters), containing 660,000 US gallons (2,500,000 litres) of filtered water kept at consistent 86 degrees F (30 °C), the A-113, as dubbed by its architect, holds the world record for the largest indoor swimming pool.
More than a simple pool, the A-113 is designed for underwater training, and thus, along with open water, holds several underwater housings as well as several artificial caves, each at varying depths. Rebreathers are the most common gear used by agents and thus are the only sort of gear the pool provides, the temperature allowing the use of wetsuits to be unneeded.
Not a cheap expense, tickets to be able to swim in the pool are sold to the public when it is not being used for training, and Interpol agents themselves are allowed free access to the pool as they desire, however non-agents are required to have diving buddies before they swim.
[attr="class","interdesc"]Within the heart of Wizen City, among the clusters of skyscrapers and high rise hotels and corporations, is the location of the International Police Head Quarters. Another mass of metal and glass in a city of nothing but blooming construction. The HQ is a sleek, modern, addition to the Interpol branches. Given the recent creation of this sector, it currently stands as Interpol's most high tech and secure HQ. With Nue having joined and accepted Interpol within it's region, the agents inside are mostly foreigners but locals have been quickly adding to their ranks as well. Which is a double edged sword.
Despite being the most up to date and modern addition to Interpol, the International Police Head Quarters of Wizen is actually refurbished from the days of being the former Pokemon League building. With the new establishment in Boksy, all League personnel have transferred out of this building that was re-purposed for the new law enforcement. Due to having once been used by the League, the building has halls and rooms that are plenty large enough to allow some of the largest of Pokemon the ability to enter and wander about without much worry. The architecture and building's supports are far more superior than those of the neighboring skyscrapers in order to have once been able to support some of the heavy weight Pokemon that would be allowed inside. There are some rumors that a few Pokemon from the League have managed to stick around and wander the halls, but thats just a rumor.
NOTABLE STAFF MEMBERS
COMMANDER ENGEL WERNER (God he's hot in this.)
The man placed in charge of the newly established Interpol branch in Wizen City, Nue is recently transferred Commander Engel Werner. A man of habit and hard work, it hasn't taken long for Receptionist Luka to be able to practically predict where Commander Werner is located within the building at all times - making it easy for him to guide important visitors to the man when need be. Werner practically lives within Interpol's HQ, and a majority of his time spent on base is typically spent within the confines of his office, the training sector, standing outside the building for a smoke break, or doing a routine check up on his agents. While he is often seen as cold and distant, it doesn't take long for it to become clear that Werner is a fairly kind and caring man - even if he has one hell of a temper when his agents aren't getting their work done in a timely manner.
RECORD KEEPER ALEXIA & FRONT DESK RECEPTIONIST LUKA
An infamous couple around the office, Alexia is the down to earth woman that keeps resident space cadet Luka in line. The two on slow days can often be seen running around the building raising all kinds of Hell because of Luka's tendency to abandon post with new employees to bother Alexia in the records room. Luka however will more often than not be the one to escort people through the HQ with a laidback air. Alexia in records is rather strict about getting reports and information returned to her in a timely manner. While she's very uptight, some have noticed she has taken a fondness to several of the more good looking gentlemen amongst the field agents - who Luka in turn is a bit colder towards. Wonder why.
INTERPOL AGENTS
Most, if not all, of the characters listed under the Interpol character class work within the Interpol HQ. From technological geniuses to field agents, from scientists to business men and women, there's a large variety of workers within the massive center of justice.
Garage & Garage Both Parking and Maintenance occurs here. Civilian vehicles for the courthouse and HQ are on the first floor for easy access. Active Officer vehicles get the Basement with a clear traffic and civilian free parking along with an instantly activated on ramp known as Mercy. Officers upon activating the emergency lights the car while heading outside will pass under a yellow bar mounted to the basement ceiling of the Parking Garage. This instantly sets all Red lights on the street. Rises the caution gates on the sidewalk by the exit to prevent civilian pancakes and allows Officers to get a clean break out of the basement to the main street and on their way to the emergency. Mercy is a Highly sensitive system that is maintained by it's own personnel.
The Derp aka The Ace Mobile
Sure you can make fun of him and it but when it comes to narrow alley's and taking a short cut through the Megaston Mall front doors you'll be wishing your wide ass Ferrari could fit. Ace: Beep beep mother fuggers.
MISSIONS Screw the spawn list and make inside HQ/ Officer only or Professional people missions instead. As well as possibly list of links to areas like the Interpol PC and WANTED / MISSING PERSONS / POKEMON List. Idk if we need this, but marking where it goes
FIRST FLOOR
Before anyone can get very far into the International Police Head Quarters, every person - employee and guest alike - is expected to go through a security clearance before getting into the building.
VISITORS Upon heading through the front doors, all visitors and staff will be guided by security through a quick x-ray, inspection of their belongings, expected to show identification and explain their reason for being in the building today.
RELATIONS Of course, personnel and family of the people who work within the building will go through this part of the protocol far faster than just the every day visitor. Visitors to the HQ once getting pass security will be pointed towards the receptionist desk where Luka will happily point them in the direction they need to go. However, each visitor will be required to wear a badge of some sort to show that they are not a staff member. All guests are expected to have an escort, even members of the League or corporations affiliated with Interpol. Though, depending on the consistency of visits, the staff may be a bit lenient with the more common visitors in the building.
MEMORIAL MUSEUM
While visitors will be escorted around the building and watched relatively closely, one of the few areas that they're free to wander around by themselves - under surveillance - is a section of the first floor dedicated to an International Police Museum. Within this area of the building, there are various exhibits featuring the first uniforms Interpol ever used, old gadgets that are now out of date, old vehicles and images of past agents. Certain agents are also posed with their Pokemon in various images with slates that describe the epic tales of struggle the various honored agents had to face in the past to receive their place on the walls. From Rocket exploits to Cipher take downs, even mentions from Plasma, the museum is riddled with information and stories that could have any visitor engrossed for hours.
The HALL of WONDERS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer eget purus enim. Sed dictum eros ac justo feugiat, vitae pharetra ligula molestie. Curabitur ultrices quam quis augue auctor condimentum. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. In efficitur egestas neque, id tincidunt justo consequat ut. Maecenas eget scelerisque ipsum. Fusce facilisis neque id diam lobortis, ac luctus dolor tincidunt. Nulla ipsum quam, porta in elit non, tempus varius tortor. Duis ut turpis odio. Nullam tellus neque, congue id arcu a, tristique semper erat. In vehicula diam a massa bibendum, id dignissim leo porta. Vivamus porta aliquam tortor, vel suscipit nisi blandit in. Maecenas auctor sem massa, quis consequat ex suscipit nec. Vivamus porta aliquam tortor, vel suscipit nisi blandit in. Maecenas auctor sem massa, quis consequat ex suscipit nec. Vivamus porta aliquam tortor, vel suscipit nisi blandit in. Maecenas auctor sem massa, quis consequat ex suscipit nec.
THE VAULT - LIBRARY AND RECORDS
The library and records houses a compilation of all of Interpol's records from every single region. There are shelves upon shelves of reports, each categorized by their location, their dates, and whether the cases have been closed, are cold, or are ongoing. Books and records cannot be removed from the library without proper consent forms signed by both the head librarian as well as a commander or two A-Leveled Officers. Civilians and non-Interpol agents in general are not allowed access to the Library and Records room, nor are they allowed to check out books or records under any circumstances. The case files and books within the Library are for agent use only, and is accessed through a Vault like entrance, which is where this area of HQ gets its name. Every agent must pass through the security clearance in order to enter, it's one of the most guarded rooms within HQ. While the Vault is open practically 99% of the time, it will always shut down when there is an emergency such as natural disasters or trouble within the facility.
INTERPOL LABS & FORENSICS
The 411 on the 911, the Baggy Bunker, The place where SHIT gets real. It's a petri dish and microscope emporium of nope and do not want. Whirs and hums click and spin in this "White room" (sterile) of body parts and pieces. The people that work here are detailed, dedicated and speak two languages. English and 411ese. Don't worry, your lost look will more than likely alert them that you had no idea what the fuck they just said and they will repeat it in 'normal terms'. These people can put together cases without even seeing the crime sometimes and give you clues and ideas to things left or give you the boost needed to climb over the wall you've run into.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer eget purus enim. Sed dictum eros ac justo feugiat, vitae pharetra ligula molestie. Curabitur ultrices quam quis augue auctor condimentum. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. In efficitur egestas neque, id tincidunt justo consequat ut. Maecenas eget scelerisque ipsum. Fusce facilisis neque id diam lobortis, ac luctus dolor tincidunt. Nulla ipsum quam, porta in elit non, tempus varius tortor. Duis ut turpis odio. Nullam tellus neque, congue id arcu a, tristique semper erat. In vehicula diam a massa bibendum, id dignissim leo porta. Vivamus porta aliquam tortor, vel suscipit nisi blandit in. Maecenas auctor sem massa, quis consequat ex suscipit nec.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer eget purus enim. Sed dictum eros ac justo feugiat, vitae pharetra ligula molestie. Curabitur ultrices quam quis augue auctor condimentum. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. In efficitur egestas neque, id tincidunt justo consequat ut. Maecenas eget scelerisque ipsum. Fusce facilisis neque id diam lobortis, ac luctus dolor tincidunt. Nulla ipsum quam, porta in elit non, tempus varius tortor. Duis ut turpis odio. Nullam tellus neque, congue id arcu a, tristique semper erat. In vehicula diam a massa bibendum, id dignissim leo porta. Vivamus porta aliquam tortor, vel suscipit nisi blandit in. Maecenas auctor sem massa, quis consequat ex suscipit nec.
TRAINING SECTOR
ALL RIGHT LADIES show me how you work it! The Interpol Inner City Training Facility is an in door playground of obstacles and challenges meant to simulate the urban world and what it can throw at you. While there is a special Training out in the Wilds for more rugged terrain the Inner city deals more with close quarter combat and how well teams can operate with speed and precision. An absolute must when dealing with Clearwater Crime who's reputation is slick as an oil spill.
Urban Jungle 1- Deals with the residential and suburban area's of Wizen. Fences, Parking garages, Houses. Limited room to maneuver paired with civilian casualty count.
A new feature put in is the Cast-FORM system. This simulates weather conditions over the course in 1 hour of prepping. Need flooding? So be it. Need it to Storm? We can do that too. Scorching heat? Sure, Earthquakes? Not a problem. It's even capable of sand and Ice storms. There's a reason this O.S. is loathed by the majority and has earned a new definition. Cast-FORM which stands for Fight Or Run Man.
Urban Jungle 2 - Industrial or Clearwater Course - Metal, wood and Cement monstrosity that simulates the poor and shoddy building conditions of Clearwater. Cast-FORM is rarely used here as it's hard enough to handle given the open gaps and plenty of dark shadows. How quiet can you get? How slow can you move? How fast is your reaction time? Unlike Wizen and its suburban scuffles, Clearwater is a free for all of fuck you up areas and while the course does it's best to duplicate the insanity it can't replicate the possible lurking back up waiting to join the fray.
Locker room. Oh geezsus if these lockers could talk. The amount of sweat, tears and team work that have been shown here is enough to write a decade long soap opera and its recently built. This area is where the good byes and good lucks hang inside every door along with pictures of the ones you care most about. Though there's always the comedic wreaking locker, the playful towel whip and don't drop the soap joke. It stands as a sanctuary for the badge wearing hero's of Wizen and holds the last words of many who have fallen in the fray.
UNDER WATER TRAINING CENTER
It isn’t uncommon for police to have a pool for training purposes, however the Interpol HQ in Wizen City of Nue takes it a step further; going as deep as 135 feet (41.15 meters), containing 660,000 US gallons (2,500,000 litres) of filtered water kept at consistent 86 degrees F (30 °C), the A-113, as dubbed by its architect, holds the world record for the largest indoor swimming pool.
More than a simple pool, the A-113 is designed for underwater training, and thus, along with open water, holds several underwater housings as well as several artificial caves, each at varying depths. Rebreathers are the most common gear used by agents and thus are the only sort of gear the pool provides, the temperature allowing the use of wetsuits to be unneeded.
Not a cheap expense, tickets to be able to swim in the pool are sold to the public when it is not being used for training, and Interpol agents themselves are allowed free access to the pool as they desire, however non-agents are required to have diving buddies before they swim.
Post by Rhafiel Diederich on Dec 29, 2014 19:33:03 GMT -5
Alright. Get ready for the AoI spam!
INTERPOL CRIMINAL HOLDING AND INTERROGATION SECTOR
Interrogation Rooms
With only one locked entrance, no windows, and only a few cameras watching your every move, the interrogation rooms of Interpol are all exactly the same. The cameras are wired into a near-by viewing room where agents observe interrogations of both criminals and witnesses. During interrogation there are always at least two agents present, with a third or fourth in attendance for the more dangerous individuals. Key agents working the interrogation rooms are the interrogators, criminal sketch artists, and depending on the case, guards, officers, the Commander, and/or the Director. Observing or administering interrogations are allowed only with proper given clearance to the agent or officers in question.
Booking Office
If one has been caught committing a crime, they will pass through this office first. Here is where one will be finger printed and ultimately "checked in" to Interpol's Temporary Holding while either awaiting interrogation or to be transferred to the International Prison. Every single agent in this portion of the HQ is required to be in full gear and have at least one accompanying Pokemon at all times. There are no fewer than ten agents manning the office at any given time. Two agents are required to accompany every individual who is being transported through the offices, and at least one guard is to be on duty to watch every two individuals who find themselves in Temporary Holding.
Temporary Holding
There are currently ten temporary holding cells in Interpol's Temporary Holding unit. Each cell has a bench, cot, blanket, toilet, and sink. Each cell is made of energy-proofed metal to avoid the use of most Pokemon as a means of escape, and each cell has four cameras in its interior. Each cell is sectioned off in a way that one cannot see others who may be in the other cells, and speaking is prohibited while in holding.
The Prison
(This has no set location, so Lyro may pick it's positioning or choose whether to nix it all together.)