Post by Deleted on Apr 16, 2015 1:19:46 GMT -5
45
level
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Gwyneth Ferris[attr="id","granted"]
[attr="id","info"]In the depths of oblivion.
This is the plot page for Gwyneth Ferris, Steel-type specialist and Clearwater Gym Leader.
Gwyneth Ferris is a slum lord in all but the title itself. Since the establishment of her gym in the center of the ghetto she has worked hard to establish her dominance and gain the trust of the locals. Ferris has cut deals with gangs and set up rules to keep everything running as smooth as it can - you can't eliminate crime, so you control it. Ferris tries to keep everything running in a way that minimizes the impact it has on the everyday lives of those living in Clearwater. Her main goal is to keep things stable and smooth, not to seek justice, and anyone coming into the area to upset the balance might run into her.
If you want to do any kinds of plots relating to Clearwater - such as accessing the black market, getting around safely, perhaps even staying at Ferris' gym - let me know.
A section on her job as Nue Gym Representative and her relations to other gym leaders
Much like Erika and Pryce, Ferris serves as the Nue Gym Representative. She is in charge of keeping the other Gym Leaders in line and in business, and acts as their go-to for dealing with the League. Whenever something is needed - such as additional funds or assistance in setting up a gym - Ferris acts as a liaison to get everything set up. She also does her best to advice the newer gym leaders, as well as getting others adjusted to life in Nue if they were transfered.
Any League characters - but especially Gym Leaders - are encouraged to plot with me, or at least decide their relationship with Ferris.
Ferris despises teams. She spent most of her young life fighting against Team Cipher and losing, and she bears those scars well. She isn't irrational in this - simply hearing about a Team won't drive her mad, it'll only fuel her to learn more. Any hint of criminal activity is met with scrutiny and her own questions. Ferris is especially protective of her local area forits high risk of team corruption, and her tolerance of anyone in Clearwater so much as speaking of a Team in a good light will be crushed.
In honesty, she feels insecure in her ability to properly deal with these forces. A Team is something bigger than her, and even with her work in the League she feels like she doesn't have what she needs to handle a region-wide collective. Ferris doesn't want to watch Nue turn into what Orre was in her young life, and it shows.
If you are a team member or team leader, and would like to talk about getting Ferris involved in some form or fashion, feel free to propose ideas to me.
This is the plot page for Gwyneth Ferris, Steel-type specialist and Clearwater Gym Leader.
- RELATIONS -
[attr="class","caption"]ally [attr="class","portrait"] | [attr="class","caption"]challenger [attr="class","portrait"] | [attr="class","caption"]pupil [attr="class","portrait"] |
[attr="class","caption"]rival [attr="class","portrait"] | [attr="class","caption"]friend [attr="class","portrait"] |
- CLEARWATER -
Gwyneth Ferris is a slum lord in all but the title itself. Since the establishment of her gym in the center of the ghetto she has worked hard to establish her dominance and gain the trust of the locals. Ferris has cut deals with gangs and set up rules to keep everything running as smooth as it can - you can't eliminate crime, so you control it. Ferris tries to keep everything running in a way that minimizes the impact it has on the everyday lives of those living in Clearwater. Her main goal is to keep things stable and smooth, not to seek justice, and anyone coming into the area to upset the balance might run into her.
If you want to do any kinds of plots relating to Clearwater - such as accessing the black market, getting around safely, perhaps even staying at Ferris' gym - let me know.
- GYM REPRESENTATIVE -
A section on her job as Nue Gym Representative and her relations to other gym leaders
Much like Erika and Pryce, Ferris serves as the Nue Gym Representative. She is in charge of keeping the other Gym Leaders in line and in business, and acts as their go-to for dealing with the League. Whenever something is needed - such as additional funds or assistance in setting up a gym - Ferris acts as a liaison to get everything set up. She also does her best to advice the newer gym leaders, as well as getting others adjusted to life in Nue if they were transfered.
Any League characters - but especially Gym Leaders - are encouraged to plot with me, or at least decide their relationship with Ferris.
- TEAMS -
Ferris despises teams. She spent most of her young life fighting against Team Cipher and losing, and she bears those scars well. She isn't irrational in this - simply hearing about a Team won't drive her mad, it'll only fuel her to learn more. Any hint of criminal activity is met with scrutiny and her own questions. Ferris is especially protective of her local area forits high risk of team corruption, and her tolerance of anyone in Clearwater so much as speaking of a Team in a good light will be crushed.
In honesty, she feels insecure in her ability to properly deal with these forces. A Team is something bigger than her, and even with her work in the League she feels like she doesn't have what she needs to handle a region-wide collective. Ferris doesn't want to watch Nue turn into what Orre was in her young life, and it shows.
If you are a team member or team leader, and would like to talk about getting Ferris involved in some form or fashion, feel free to propose ideas to me.
LOADING
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