Post by P✿pple on Nov 25, 2014 19:03:33 GMT -5
RUIN RUN SUBMISSIONSMany people want to have their Indiana Jones or Tomb Raider moments and sometimes what's offered just doesn't fit the bill or it's already discovered. In the Debris it's a creation station for Members to build their own Ruins and speckle them across the Nue Region. It can be as simple as a totem pole found in The Wilds, Cave paintings, an old clay pot unearthed in Bosky's fields, a desert burial ground, a catacombs under the city, a simple hunters cave. The list is endless and can go on to being connected together with Legendaries or just urban myth cooked up by the locals. The point is you can make them. Just follow the rules below and example template that's filled out and have fun.
- Be as detailed as possible in your template.
- Post it up with the proper Lable such as Thread Title:Yellow Run Ruin [Wizen,Underground City] [Clearwater, Forgotten Totem]
This is so that people can look at the title and know where it's at and what they're looking or in for.- Use a map generator to create your Ruin and Include it in your Template.
Best One This provides you a link to return to the same results later.
2nd Option
3rd Option- You DO NOT have to have a HUGE Ruin. A one room cave can count or it doesn't even have to be a ruin. It can be a path or trail. It's up to you what you make of it.
- Submit your Ruin Run to the Mod Summons to be looked over.
- You'll need 1 Approval from a Mod for the Ruin to be Accepted.
- Your Ruin thread in the Debris will be left open for anyone else interested in building onto it with a new Post or updating it with what was accomplished or what was left of it or behind, if it was destroyed and not there anymore.
BOSKY ♠ FORGOTTEN CHAPEL RUINS
IS SOMEONE STILL LIVING HERE?
Plot Idea
Write out a detailed idea of what your Ruin Run is about. If there's a Lore behind it that started it out, tell it. If you're mean to discover the lore in chunks type up the chunks and where they're at. The point of this section is to get the idea started and let the players fill in the rest.
Bosky's forgotten Chapel is more like a mysterious wonderland than any old place. Stalled out in time and left to nature, it lies outside of the old town borders, reclaimed by shrubbery and age. If you can find a way to pry open the old doors, you'd find a dust-filled place of patchy sunlight and moss. The initial view is almost sad; one would feel for such a gorgeous place being let go by civilization. The rooms beyond the initial foyer look much the same, but have so much more to offer.
This more being wild Pokemon ready to defend their home, of course, as well as the potential for some long-forgotten secrets and treasures deep within the ancient complex. The chapel in question is large, no doubt, spanning six expansive rooms - but what lies under is far more impressive.
You can make your way through several areas, from the children's study to the kitchen, eventually ending up in the final room - the hall of congregation.
It is here that you can find some treasure in the form of valuable silver and gold - candlesticks and decorations. But the truly perceptive can find the entrance to the areas below.
Bosky's forgotten Chapel is more like a mysterious wonderland than any old place. Stalled out in time and left to nature, it lies outside of the old town borders, reclaimed by shrubbery and age. If you can find a way to pry open the old doors, you'd find a dust-filled place of patchy sunlight and moss. The initial view is almost sad; one would feel for such a gorgeous place being let go by civilization. The rooms beyond the initial foyer look much the same, but have so much more to offer.
This more being wild Pokemon ready to defend their home, of course, as well as the potential for some long-forgotten secrets and treasures deep within the ancient complex. The chapel in question is large, no doubt, spanning six expansive rooms - but what lies under is far more impressive.
You can make your way through several areas, from the children's study to the kitchen, eventually ending up in the final room - the hall of congregation.
It is here that you can find some treasure in the form of valuable silver and gold - candlesticks and decorations. But the truly perceptive can find the entrance to the areas below.
CREATED BY P✿pple
Popple
Yes you can use this place in other plot ideas. Yes you can expand on it or come here again. There are extra rooms or possible things that were missed in the first run through I don't mind. Just please let me know what you'll be adding to it by posting your additions in this particular ruin templates thread. Thank you.PHANTOM OF THE CHAPEL
In reality, there just resides a convicted criminal hiding out in the catacombs system of the chaple - with enough food and drink to survive the rest of his life, why leave? He has everything he needs... and then you show up. The phantom's trace of living are all over the chapel, and if you find where he resides, he'll have no choice but to battle his way to freedom. The Phantom owns a trio of Duskull and a Yanmega.
SOUNDTRACK
SPAWN LIST
Croconaw Rooms -
FAME
Is it known to others such as museums, or locals? Once you discover it will you tell anyone? Will you let the papers know? Can other members know about this place and use it in their plot? Can others travel through it after you've already gone etc.? REWARD
There does not have to be one. You can simply make it to be an adventure with making it out or just discovery. What does the end hold in store? What was the prize? Are there any left overs? Did you not make it? Is it still there? etc. etc. TRAPS & LOCATIONS
You can get as creative as you want with this just label what they are, where they go on the map and what they do as a description. You can even go back and mark which ones were tripped or which weren't in a follow up post to inform others of how much was complete.ROOM 1
The entrance, the foyer. ROOM 2
a long hallway branching into rooms 3, 4, and 5. 3 is to the left, 4 the right, and 5 at the end of the hall.ROOM 3
a kitchenROOM 4
a library of sortsROOM 5
a study room for what seems like childrenROOM 6
congregation hallCATACOMBS
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